In my multiplayer simulation, one person flies the helicopter and the other person get at the back side of the helicopter like a cockpit to travel on it like a person travel in a bus. The problem I am facing is that when the one player moves the helicopter, the person at the back starts to jitter. for example if the helicopter is moving forward he would start to jitter back and forth and the person flying the helicopter would see him jittering inside and outside the helicopter. Same would be the case with when the helicopter is moving up and down the person pawn at the cockpit would start to jitter up and down.
I think this might be causing because the passanger position is updating a bit late. but that should only be happenig at the the screen of the person flying the helicopter. This jittering is also happening at the passanger.
I am still new to unreal engine and fairly new to multiplayer system so if anyone could guide to right path it would be appreciated.