Pass Unknown Blueprint Enum to Cxx Function and Convert to String

Hallo,

How might I go about creating a Cxx function in a Blueprint Library that accepts a BP created enum that I don’t know about? I would like to get the value as an FString inside of the method.

Thank you,

Why not simply converting the enum to string from the caller of that function ? (and then, you can use directly an FString as your function argument)