Hello everyone, I built a simple mechanic to pass through a wall on the player’s double jump.
It checks jump availability and, if in range, when the player double jumps it passes through the wall insted of splatting on it.
The problem is, when i try to do it again on the second wall, it just double jumps normally and dies to the wall.
I double checked all collisions and can’t figure out the problem.
Any help is very appreciated, thanks!
First three pics are player bp and last one is the obstacle bp:
How would I update the Obstacle reference? I just set it at Beginplay and thought it would be valid for all instances of the actor.
Sorry if I ask dumb questions, It’s been a while since I used UE.