How can I have an object that the player pawn can pass through to the other side of that object (go through no-collision) only to not be able to go back due to collision blocking them?
i.e.
8 :||
player 8 can pass through : and get thru to the other side of ||, however || will block them from going back thru
Use a blocking volume and set it’s collision preset to None or OverlapAll. Then place a trigger volume right after the blocking volume and change the blocking volume’s collision preset to BlockAll when the player overlaps the trigger.