Hello, pretty new to Unreal from Unity (hooray!).
I’m not sure the best way to handle this but here’s my goal and what I’m doing.
Game opens to main level where user interacts. Upon interaction and game over, I am loading a new level (Fail Screen). I just use BP to OpenLevel which loads my next setup.
In each Level (Start and Fail) I use the Level Blueprints to handle the game logic and displaying the text I want.
How would I then pass the scores from the Start Level BP to the Fail Level BP? After that I would save them to a slot when they return to the game next time. Similar to PlayerPrefs in Unity.