I’m saving a snapshot pose in an Animation Blueprint every frame called “Current Pose”
In the actor blueprint with the skeletal mesh I’m casting to the Animation Blueprint in order to access that Snapshot Pose Variable and create an array. However when I try to access that variable it says it’s not in scope. Other variables such as integers, etc are accessible in this way.
Is there something specific to Pose Snapshots that keep me from accessing it outside of the Animation Blueprint?