I’m trying to repair a tank when I am inside an trigger.
First I register a client who is inside the overlap, take his player controller and send it off to the server to deal with it.
However, every time the server handles the repair, it is always referencing to its own PlayerController and thus repairing itself.
For this example I’ve just hidden the actor on repair.
Can anybody tell me how to successfully take the client’s PlayerController and deal with it? Or are player controllers always strictly client side and should I just pass the targetted tank to the server?
Thanks in advance!