I never tried but i dont think UE4 support spawning from constructor which would allow to do that. There this common method
Spawn actor with this function:
set varables that oyu need and then call one of those functions to finish spawning process:
I never tried but i dont think UE4 support spawning from constructor which would allow to do that. There this common method
Spawn actor with this function:
set varables that oyu need and then call one of those functions to finish spawning process:
i been searching how can i pass a parameter on spawn when using ()->SpawnActor<T>()
like you do in blueprints
I’m already using the correct macro:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (DisplayName = "Weapon Data", ExposeOnSpawn = true))
I will try this later and check, seems like you can SpawnActorDeferred, set the params and the FinishSpawningActor to call the OnConstruct Method.