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Pass EQS results to a PawnAction or Custom BT Task

I’ve also post the question here on answer hub.
https://answers.unrealengine.com/questions/399616/pass-eqs-results-to-a-pawnaction-or-custom-bt-task.html

In short, can I provide EQS query result to a custom pawn action or custom task?
Also, can the result being a set of points/objects instead of just set to one blackboard key?

Thanks!