Pass Client Variable to Server

This is a continuation of my last question here which went unanswered: Replicating widget input to other clients - UI - Unreal Engine Forums

I’ve simplified it in hopes I can get an answer since this is a pretty important issue which I cant find a solution for.

I have a 3D widget that I type stuff into.

The stuff I type triggers this event here on another BP and sets a render text to show what I typed via the server for all clients to see.

what happens is the text does not get updated even though the event fires.