This is easy, you need to cast to CharSelect using an object, and then link the target to get char stats. Honestly it will be easier if you make the ‘Char Stats’ array in a game mode BP, and then just cast using ‘get game mode’ as the object, and link cast target to the array. inside the char select.
I tried the game mode idea however when i try to get the value it doesn’t work, it seems that it isnt setting the value or something as the array is empty when i try to access it from the character
I also need to know this because in order for me to switch Armour classes (Light, Medium, heavy) I need to be able to select a different character class through a UI