Pass By Sounds

Hi, im making a air combat game , i have sounds for pass by when 1 ships pass near other. But i don know how to do it because the sound shouldnt be heared by the emitter


Spawn the sound only on the other characters, (this probably isn’t enough, but will get you started), on the GetLifetimeReplicatedProps, set the replication condition as COND_SkipOwner - assuming it you are spawning on the emitter.