in my level Blueprint, I have 3 variables that are declared and initialized.
I want to be able to change these variables after shipping the project, so that I can create many scenarios (because the simulated scenarios are dependent on these variables).
What I’m trying to make is not a game and it won’t be given to someone else. I used unreal engine to make some scenarios and then generated an executable for this task. I wanted to make it more flexible und change the variables from the shipped project.
Example for that is: if an actor in my scenario spawns in a certain range of distances which i defined in Blueprint. Can I change this range without making a new build ?
Maybe passing the variables in cmd when running the .exe. Is that possible ?