Pass a variable between blueprints


I decided to try to make the project in the first person, I put the NPS at map. And I want to press the key 1 (or 2) to make the NPC get and remove the weapon.

I tried to use a single parent blueprint. But it does not work.

Please help



What does “it does not work” mean?

If you run this example, and put F9 breakpoints on the various blueprint nodes, does it correctly hit all the nodes you expect?

My shame knows no bounds :wink: