I’m finding myself making two different categories to set up different events depending on the button pushed, but the end result is pretty much the same, just slight variations. For example, when looking at a door, the character can lock it or open/close it. I need to set up two different events for two different action mapping categories even though all I really need is a bool to determine which one I need to do.
Instead of something like
Interact One - E Interact Two - Q
I could have
Interact - E bool: true - Q bool: false
I can’t think of any major benefit to it, but it would make things a bit cleaner.