PArticule System - Start - Stop - need help


I’m spawning my particule with: SpawnEmitterAttached
It’s a AoE Effect that I need to trigger multiple time.

I didn’t want spawn and spawn again the ParticuleSystem but “restart” it each time I need it.

I thought about using DeactivateSystem to stop it and ActivateSystem to start it again. But after the first activation, the effect is not played anymore.

Any help?


Use SetActive instead, and set both bools to true.

in fact SetActive, called Activate that called ActivateSystem.

And it’s still not working.

Are you able to start stop an attached ParticleSystemComponent?