Hi,
I’m spawning my particule with: SpawnEmitterAttached
It’s a AoE Effect that I need to trigger multiple time.
I didn’t want spawn and spawn again the ParticuleSystem but “restart” it each time I need it.
I thought about using DeactivateSystem to stop it and ActivateSystem to start it again. But after the first activation, the effect is not played anymore.
Any help?
Thanks,