I get random lag/hang/stutter/hiccups. From the stats, it seems to be - maybe - cascade particles, and there is some collision being checked, if the names of these functions are to be taken at face value. I have already gone through the particle fx I am using and removed any lighting or collision modules I could find. (I wish there were “find in particles” and “find in materials” akin to “find in blueprints”?!"!?!?!).
a) am i interpreting this at all right?
b) how can i find the offending particle system?
sincere thanks for any education, i am too ignorant in the ways of unreal.
“Event Name”,“Inc Time (MS)”,“Inc Time (%)”,“Exc Time (MS)”,“Exc Time (%)”,“Calls”,“None”,
“Background Worker #2 [0x7bc]”,“102.710 ms”,“106.2 %”,“0.000 ms”,“0.0 %”,“1.0”,
“FPhysicsSolverAdvanceTask”,“91.856 ms”,“89.4 %”,“0.000 ms”,“0.0 %”,“1.0”,
“Physics Tick”,“91.856 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,
“Evolution/Kinematic update and forces”,“91.774 ms”,“99.9 %”,“0.000 ms”,“0.0 %”,“1.0”,
“FPBDRigidsEvolutionGBF::AdvanceOneTimeStep”,“91.768 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,
“FPBDRigidsEvolutionGBF::DetectCollisions”,“90.914 ms”,“99.1 %”,“0.000 ms”,“0.0 %”,“1.0”,
“Collisions::Detect”,“90.913 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,
“Collisions::BroadPhase::Spatial”,“90.906 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,
“ParticlesParallelFor”,“90.904 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,
“ParticleViewParallelForImp”,“90.904 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,
“ParallelFor”,“90.899 ms”,“100.0 %”,“0.000 ms”,“0.0 %”,“1.0”,