In Twinmotion 2026.1, water particles are not rendering in Standard, Lumen, or Path Tracer modes. They are only visible in the viewport, but disappear in final renders.
This is a problem for me too in 2026.1 video outputs but slightly different:
Water VFX is visible and animated with PT
Waterfall effect is visible but static in Standard & Lumen
Water Spray is not visible with Standard or Lumen
Fire is good in all
@Laudal75 I don’t know if you can help but do you know if this will be addressed soon? Thank you.
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Let’s hope they see it on Epic and fix it
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Excellent, thanks for the update - this answers what the HF contained too
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