If anyone wants to test this, this is the P_TwinBlast_Primary_MuzzleFlash included with the twinblast paragon character. The particles look fine in the preview, not in the game. Not sure what’s going on here. Other particles I’ve tried to use from paragon characters seem fine.
vs editor preview: There are more than that, it’s just a quick burst and hard to capture it.
How it’s called, same way I’m calling other particle emitters.