Particles in sequencer

I have a problem, I’m trying to render particles. But the emitter is outside the camera. Since the camera does not see the emitter, it does not emit particles. How to solve this problem ?

You will need to increase the bounds of the Cascade particle system enough that the bounding volume is visible despite being behind the camera.

Unfortunately this did not work. Here most likely the matter is in the sequencer.
I tried to remove the box and set large values, nothing …
 Any other ideas?

Change the Required module’s Screen Alignment property to something else than what it currently is…

Check that the particle system is not emitting in local space. Check sort priority, if set to None, try another.

Create a blueprint for the camera that controls how it views / displays particles so it is not restricted to screen space.