I have made a simple cloud particle in Niagra that is simply set to white (for demonstration purposes) and it looks fine in the editor, but when i render my scene using MRQ the colour of the particle seems to change to more of a light grey and doesn’t match what im trying to achieve… Anyone got any ideas on what i could try to do and resolve this discrepancy?
The image shows Editor on the left and MRQ on the right. It also looks correct in play mode although it’s not an actual playable level I am only rendering a sequence offline.