I have only just started to dip my toes in the Unreal waters, so, you will have to bear with me.
Using the Side Scrolling template, I have managed to change the character to that of my own and have managed to animate the little guy when receiving input. All this works great. I decided to use animation notifys to add a particle effect when the character is moving. (the character is a little robot with a little jet instead of legs)
So, in the name of making things look good, I have created an effect that leaves a small blue dust cloud behind as he animates; almost like a smoke trail. It looks great on the PC, but, when I put it on my phone, all I see is large black jagged circles covering most of the screen.
Is there a way around this? Or is there a different method to achieve what I am after?
I must state, I have ZERO knowledge of coding (I am a 3D artist) and I am following the tutorials to help me get started.
Mobile support for some particles can be limited… Can you provide a picture of your particle setup and the material associated with it? It would be easier to determine why possibly then.
I would make a copy of that material and put it in your own project. One thing I would do is remove ‘Depth Fade’, I had issues with this in my mobile project, just delete the Depth Fade node and connect straight to opacity. Then use that new material and let me know if that changes anything.
I deleted the Depth Fade node and nothing has changed. Still getting the Black boxes.
To my understanding (which is limited at best) this is happening due to a transparency issue. Instead of rendering each particle image with its correct alpha channel, it looks as though the alpha is being completely ignored.
That’s really odd, maybe it has something to do with subuv? i haven’t used any particles with that yet. Looking at your material and particles though, I just don’t see anything else that could be causing the issue. Maybe look and see how the textures are configured?
I´m also trying to get particles into mobile for my Shield Tablet.
Most particles dont work but if you got to the material of P_Steam_Lit and change Shading model to Unlit instead of Default Lit it could work.
It worked for me in some particle emitters. Try it out.
@, Thanks for all the help. I managed to get the particles working on my device. I tried that many things, i’m not 100% which one thing I tried actually managed to get them to show. I wish I could give a more detailed answer in case anyone else needed to know. I guess a mixture of all of the advice that you gave me must have made it work.
@Emomilol1213, I just tried changing the material to unlit and also disabled ‘Use Lightmap Directionalty’ in the ‘Mobile’ section of the details for the material. Both seem to have saved me on resources, so, great find! Thanks for the tip. Is there a way to keep the colour of the particles though? They were light Blue, but, are now black.