particles collision on character triggering animation

Hi everyone.

I created a simple particle system and added it to a blueprint. When I click or touch the designated area, the particle system get activated and the particles hit my characters. Now I would like an animation to start on the character when he get hit by the particles.

How can I approach this? I tried to create a renference of the particles blueprint in the character blueprint and add an “on actor hit” or “on actor Begin overlap” event, but I couldn’t make it work. Did the same (but with a reference to the characterBP) in the particlesBP, and still not working.

Can someone help me out please?

Thank you in advance for any help! :slight_smile:

4 years later i’m here trying to figure the same thing out. if you know please let me know

To get the particles events like , On particle hit , on partilce death, on particle spwan ,
i think you have to add a module called “event generator” in the particle sistem

here a video , jump to 10 min to this part

i dont know why unreal let you add an event to something that will literaly never happen if you
dont set it up first…