How do I stop my particle system from facing my player camera?? TY
Take a look at this thread: https://answers.unrealengine/questions/169849/how-do-i-stop-my-particle-system-from-facing-my-pl.html
“I cannot completely tell but if you have no velocity applied to your Particle then PSA_Velocity will not show any sprites as it computes a zero for every sprite. If you are happy with the look of our system and it has no velocity then I would use the Orientation >> Lock Axis to keep the particle sprite facing a specific direction or only allowing it to rotate around one axis.”
i was doing that but still it is facing the camera
and it is for Sub Image Index particle