In my project, I have a few looping particle systems. However, it appears that after each loop of the particles the game has a frame drop, the particle stops, then it keeps going. This happens with all the constant looping particles that I’m using.
In my project, I have a few looping particle systems. However, it appears that after each loop of the particles the game has a frame drop, the particle stops, then it keeps going. This happens with all the constant looping particles that I’m using.