Particle System Using Transparent mesh with colision on landscape

Good Day
I need some help im making a particle in unreal engine 4.25 that needs to collide with the landscape mass and replicate a insect walking over the surface. I been looking all around the net but cant find any tutorial or solution. at this point the particle just fall through the surface.
The static mesh consists of a transparent material that works with flipbook animation.

Hey there @SADraco! Got a couple of resources for you!

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So if you’re using Niagara here’s a tutorial on making the particles collide:

And a subsequent one on collision events so you can program logic on the hits:

You could use a flipbook material for your bugs to keep it light:
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RenderToTextureTools/5/

If you’re using Cascade and not Niagara, here’s a video on Cascades collisions: