After i add “TypeData” to a particle emitter column it stops rendering the sprites .
UE 4.0.1
Is that a bug ?
If it is not, how can i fix that ?
I’m kinda new to it so may be i’m doing something wrong…
Hi ,
This is not a bug, you just need additional setup for the type of TypeData you are choosing. Also, if you start with the default particle, you will notice that not all TypeDatas cause it to disappear, for instance choosing MeshData or RibbonData provide obvious and immediate results.
I recommend continuing to research particle systems. I have included a few resources below to get you started:
- Creating Visual Effects in Niagara for Unreal Engine | Unreal Engine 5.1 Documentation
- A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
- A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
- A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
- A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
Cheers
Thanks Stephen Ellis I will look into it