Particle system "slower" in packaged gamef

That’s fascinating. I capped the FPS to match my display since it was running at ~850FPS and that seems to have solved the issue. What is so strange to me though is that having a higher FPS actually makes the particles slower. I would have imagined it to be the opposite–that running at 10x the refresh rate of my display would make the particles 10x faster. Thanks for your help!