Particle System on Scene Component Blueprint

Hello forums

This is a bit of a hybrid of particle effects and blueprints.

I’ve been trying to work on a function to make a simple particle effect to play and add decal with a custom scene component I’ve made. Though having some difficulties with executing the script. If anyone has a solution to this be much appreciated!

I’m trying to make a setup for peers to have an easy setup for particle effect and decals by plugging custom scene component, call add particle function node, and link the location, particle effect, and etc to the node. Though having difficulties with the custom node, as doesn’t seem to wanna run through a test actor, despite the custom scene component is plugged into the actor. Curious if there is something that I’m missing or is this setup completely wrong?

Unreal Engine version 4.23

Scene Component Setup

Testing Actor