Particle Streaking in wrong direction

Hey right now I am trying to get my particles flow around the surface of the stag. In houdini it shows up properly in my viewport. When I export as hbjson and bring it into unreal the particles are shooting between the horns and the body. The particles are going in different directions and I am using houdini to export this to Unreal Engine 5.2.1. How can I prevent from displaying between horns and the body?
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