I’ve got “fireflies” particles on my scene, flying around crystal formations, like on the screenshot below.
The problem is - you can’t really see them if the camera not close enough. Here’s an example:
You can see some particles around the closest crystal formation, barely any around the next one, and none at all around the furthest formation.
To make them visible from distance, I can increase particles size. But then another problem occurs, they look bad up close - like big blobs of light.
So I was wondering, is there a way to dynamically scale particles size based on camera distance? I’m not so good at blueprinting and coding, I’m more of a modelling and environments guy. So I couldn’t figure this one out myself. And I didn’t find anything helpful in google.