-edit- looks like the issue here was just how the default sprite material was converted in substrate, making a new default particle material using translucentGreyTransmittance works well
Hi, wondering if anyone knows what’s going on here - I’ve been playing around in the electric dreams sample and have been having issues with rendering on materials I create (I’m using substrate), i dropped a default fountain niagara system into the scene to trouble shoot and immediately got what looked like water, I didn’t adjust anything. I would hope the fx in scene would be white like in the niagara editor - Anyone know what’s causing this?