So having mental road block, but I want to basically want to have like FPS setup, but instead of the arms, etc just basically have a particle system, so I don’t need a skeletal mesh setup really.
However I need that so I can use the default character movement stuff. Am I just stuck working out the aspect of a custom player controller? Or should I create some super simpleton skeletonMesh setup?
Missing some better way to manage it?
Noting I have it current setup in just “cheating aspect” where I pull the FPS arms back enough that the camera can never see them. But was looking for the more appropriate option / way of doing this.