So I’ve been searching the web for a solution, but can’t seem to find one. I have been messing around with particles and attached it to a gun for the lulz. But I cannot get it to act the way I want it to. I have a video example here:
What I’m trying to do is make the emitter/particle system activate and deactive with mouse clicks. But it resets once activating again. Blueprints:
You did not explain well what you want.
Activate/deactivate kills all particles in emitter.
You may want set visibility for emitter.
But i am not sure if its what you want.
Well, I’m not sure how to explain it. I want to make the particles that have already been fired to hang around, even after I start shooting again. With visibility it makes all currently shot particles invisible too.