My problem is, how can i attach mesh emitter to socket on actor skeleton, in such a way, so it follow only socket location but not a rotation.
attach settings - http://puu.sh/loKtI.png : component - character mesh, socket - root, location/rotation - root location and location.
emitter settings - http://puu.sh/loKwK.png
video - https://youtu.be/nbvKRdNiWv4
original emitter mesh has initial rotation, which makes this thing spin,(turned off for demonstration) so when character rotates in same direction as emitter mesh, emitter spin faster and vice versa.