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Particle Emitter adjustment Fade out depending on distance.

Hi guys,

Since im new to Blueprints i’ve managed to create a tracer spawning particles at specific distance but i am having trouble with making the particle emitter stop respawning and stacking on top of each other killing the frame rate. My question is how to give a particle emitter fade out on certain distance? or deactivate preventing it from respawning countlessy and kills the frame rate.

Reference picture of my blueprint.