I have two questions regarding Niagara in Unreal Engine 5.1.
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Fine control of particle emission in a Niagara System: Is it possible (through Blueprints) to emit a single particle with arbitrary location and velocity somewhere within the simulation grid? This is pretty much the finest level of control that there could be. I don’t need to know how to do it, just whether or not it’s possible.
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Texture sampling: Is it possible (through Blueprints) to read back the simulation density and temperature textures from the GPU? For example, I wish to know the temperature at the centre of an actor, to determine if said actor is suffering heat damage. Again, I don’t need to know how to do it, just whether or not it’s possible.
Thank you very much for any information that you can provide.