Particle effect to align to camera facing?

Probably a simple solution to an overly complex scenario, but ive created a ribbon particle effect trailing a bullet line that is spawned from an anim notify. Whilst testing to see how this looks i noticed that you cant actually see the emitter very well from the character initial perspective, yet from the side you can see it perfectly. is there a way i can see the emitter sprite from both angles?

Thanks :slight_smile:

Hey Twibbz -

The material you are using on the sprite for the Anim Trail, is it set to two-Sided. From you description I believe this is your issue.

Try and let me know -

Ketchum

Hi , i do believe my material is already set to two-sided. I guess my issue is that its projecting from Y and X. But i’d like it to project from Z as well as towards to camera. do i need to create another emitter module for this then so the sprite is facing this way too?. Take a look at this terrible diagram I’ve quickly made. should hopefully get across my issue. .

Hey Twibbz -

What do you have your ribbon emitter’s Screen Alignment set to current? (in the Required Module)

Thank You

Ketchum

psa facing camera

Try changing the Ribbon Module’s Render Axis to Source Up. If the ribbon is attached to the bullet then this setting should have the trail’s render axis up vector be the same as the bullets.

Let me know -

Ketchum

Yes thanks very much, it would of also helped it i had the initial bullet emitter facing the camera too!
Cheers :slight_smile:

i now have both parts for my weapon, both the visuals and the mechanics via using line traces. ive got emitters spawning based upon where the trace hits, but the in-between part is proving to be troublesome. My line traces are different from the bullet trace particle effect. is there a way to make this particle follow or be calculated upon that line trace? if not whats the best workaround? Many thanks :slight_smile:

I have the same problem. I have tried the above mentioned suggestion to no avail. The ribbon trial is not visible when viewed parallel to the camera. You have to look at it from above or the side for it to be visible. Any other suggestions on what the problem could be?