Below are some images of what I am trying to figure out. As you can see in the one image I have my fire showing everything is working just fine but I turn not even 5 degrees to my right and it goes out. How do I stop this from happening?
Also another one while I am thinking about it… My shading on the 3rd person character in the same map above works but when I have just the arms out I have no shading on the hands when in the dark sections. Any Ideas?
Go into the properties of the particle or click inside cascade on an empty place should give you all the options for the particle system. The one you need is called “Bounds”, Enable “Use Fixed Relative Bounding Box” and then input the desired size.
This is so that particles not seen by the camera wont be calculated thus freeing some “ms” from the scene pass, Useful for optimization remember that though and don’t extend the bounds to oblivion unless it’s an important effect that must always be seen.
It still does it even with a bounds of 12,000,12000,800 by -12,000,-12,000, -800 so is there anything else I can try? cause long as I am looking at it the thing is lit up regardless of how far away from me it is. Even when I have my back to the object but after I get some distance it shuts off. When I get to the point where it shuts off I can turn left or right and it turns back on. I think it has something more to do then the bound box.
I just tried several sizes of bound boxes and the location at which it shuts off is the same regardless of the bounding boxes size.
Not sure if you ever got a solution but I think I have one for you. Also everyone else is amazingly lame for not helping you further.
If you are working in Niagara, Go to your “Emitter Update” tab and make sure “Enable Distance Culling” and “Enable Visibility Culling” are turned off. Should fix the issue less you are working in cascade.
So I have no idea if you ever found out how to fix this but I think I have your solution. Also â– â– â– â– everyone else for leaving you out to dry like this.
If you are working in Niagara, Go to your “Emitter Update” tab and make sure “Enable Distance Culling” and “Enable Visibility Culling” are turned off. Should fix the issue less you are working in cascade.
Thanks alot for keeping this one alive. Just ran into same issue. Solved by enabling Fixed relative bounding box. sat the min levels to -1000 and the max levels to 10,000. lets see what happens with performance…