Since the 4.13 update I added some new modules and features, as well as a documentation page](Particle Editor Extension by Cultrarius)!
Feedback is always welcome, let me know what you think
The new modules allow for the following new effects (bold = GPU particles
Custom logic module: create a blueprint or C++ class which gets
called for each spawned particle. Allows you to define position,
velocity or color of each particle programmatically using in-game data.
- Spawn particles on static mesh surfaces
- Spawn particles on procedural mesh surfaces (blueprint and C++
- Galaxy creation
- Swarm movement
- Simple particle turbulence (using curl noise)
- Texture heightmaps
- Texture colormaps (with alpha support)
- Force points
- New “donut” shape
- Jiggle particles around
- Size by speed over time
Additionally, all new modules support time settings for start delay, max
duration and looping.
Example Project: tiny.cc/PEX_ExampleProject
[EMAIL=“email@example.com”]Contact and Support Email