How do you get particle effects that can be seen across the whole map like the supply drops or obelisk pillars?
I tried changing all the ‘distance’ values I could find (cull distance, min / max draw, etc but haven’t found one that works.
That’s from a supply crate emitter, as you can see it is set to 250k units. Whenever you add a particle system component to a BP, it always defaults to stasis range which is 40k units. 0 = Infinity