Hi, my collision of Cascade effect almost works , but not fully.
The particle, as soon as they collides with the world, they stays there for what seems to be a second, then falls trough the ground.
I want it to stay for a longer time. How should I do it?
I wonder about the thickness of the collision volume that the particles are landing on. Are you seeing this only on landscapes/plane meshes or thick collision volumes too?
Sorry for late reply.
They collide, than after a while goes trough the ground.
So collisions do work, but it seems they have their own timer, which does not match the lifetime of the effect itself.