Particle disappears shortly after the collision

Hi, my collision of Cascade effect almost works , but not fully.
The particle, as soon as they collides with the world, they stays there for what seems to be a second, then falls trough the ground.

I want it to stay for a longer time. How should I do it?
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Hi Roadified,

Have you tried increasing the particles ‘Lifetime’?

Cheers

Yes I did try, no effect. I can see that particles live further, when they go trough the colliding mesh.

I wonder about the thickness of the collision volume that the particles are landing on. Are you seeing this only on landscapes/plane meshes or thick collision volumes too?

Sorry for late reply.
They collide, than after a while goes trough the ground.
So collisions do work, but it seems they have their own timer, which does not match the lifetime of the effect itself.