sorry for the late reply, i was rather busy.
resave your texture as a RGB instead of grayscale.
apparently ue4 doesnt like it when its a grayscale texture.
You wont lose any memory or other performance due to that.
sorry for the late reply, i was rather busy.
resave your texture as a RGB instead of grayscale.
apparently ue4 doesnt like it when its a grayscale texture.
You wont lose any memory or other performance due to that.