I’m creating VFXs with Unreal 5.2 Niagara. I use cutout function of sprite renderer to reduce overdraw. It seems subuv flipbook effects are still using large quad meshes instead of optimized bounding geometry. This problem occurs on the Android devices and Editor with Android preview mode.
My subuv and cutout settings:
What I want:
What I get on Android:
Does anyone know where’s the problem?