This was very useful! In 4.13.1, which is my project’s version, the C++ collision delegate only triggers if I’m executing in Standalone mode. Indeed nothing happens inside UE4’s runtime, regardless of “UFUNCTION” macro, which is mandatory.
This was very useful! In 4.13.1, which is my project’s version, the C++ collision delegate only triggers if I’m executing in Standalone mode. Indeed nothing happens inside UE4’s runtime, regardless of “UFUNCTION” macro, which is mandatory.