Would it be possible to animate only certain parts of the character with one animation, and the others with a different one? For example, I want my character to have a jogging/walking animation which affects everything but it’s hands, which are animated seperately for holding weapons and items.
Hi @ntrnr
Yes you can do this based on a certain bone i believe by blending poses in the anim graph using LayeredBlendByBone which allows you to filter where on the skeleton you blend from (ie from a spine bone to use the top half as rhe blended animation)
Have a look here
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Thanks man.
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