I see what you mean.
However, I was hoping to avoid duplicating the actor: As a UE4 beginner, I find this solution particularly tricky to manage and rather error-prone, especially if the actor has some kind of dependency to or is somehow referenced by other actors.
After a bit of research, I found this tutorial https://www.youtube.com/watch?v=GO5zQ5tUUbM which shows how to do that.
While certainly useful, I think that this technique solves only half the problem – i.e. it allows partially masking the actor at the source portal and/or partially showing “another actor” at the target portal, but it doesn’t partially hide the actor at the source portal while simultaneously partially showing “the same actor” at the target portal.