Description:**
Fate is a non-linear (open world, quest as you want) story-driven stealth-action RPG, set in the Lovecraftian mythos, and played from the perspective of the cultist. I’m including a link to our first Kickstarter (which we were not prepared for. We’ll be doing it again, the right way), for anyone who wants to deep-dive. That should give a detailed look at the features in the game.
Includes: Kickstarter Page
Sub-Zero:
Team Structure**:**
Kyle Richter - C.E.O., Creative Director, Lead Game Client/Systems Architect, Lead Network Engineer
Danial Adams - C++ Systems Engineer
Rahul Shekhawat - Senior C++ Engine Programmer
Trevor Nelson - Game Client Scripter/UI developer
Silvano Junior - Lead 3D Artist (Modeler, Rigger, Animator)
Ben Lindsay - Lead UI Designer
Gifny Rachata - Lead Concept Artist
Daniel Marthaler - Lead World Developer (Environments, scenes)
Previous Work:
Campfire Website
Talent Required:
Cinematic Producer
- Firm understanding of cinematic scene composition
- Firm grasp of shot positioning and how to use angles to create compelling video
- Expert understanding of The Unreal Sequencer and tools for Film
Website:
“Fate” - Right now, the website lists the game as Fate of the Elder gods, but this WILL change. Fate Page
Contact:
E-mail: [EMAIL=“kyler@campfire-software.com”]kyler@campfire-software.com
Skype: live:.cid.cc61df7550845308 (It won’t let me change this, because I created the Skype account from my Microsoft account)