Hi there. I am running into a problem where I have the landscape that I have been using for my game and suddenly a portion of it disappears when I rebuild the landscape. This is the process I went through:
Everything was completely fine.
I added a extra bit to the landscape via using the “Add component to landscape” tool in the Landscape tools section.
It allowed me just fine as usual so I kept sculpting, etc.
Once I exited the landscape mode and I clicked “Rebuild“ a portion of the landscape, not the new one I just added, but an adjacent part “disappeared“. It’s still there in the world, since I can walk on it, but it’s just not visible anymore.
The weirdest part is that if I enter landscape mode and apply any changes whatsoever on the invisible part of the landscape (e.g. smooth it out) the invisible landscape reappears completely fine. Until I rebuild the landscape and it disappears again.
Any idea of what it might be? I am completely lost.
That’s quite a bizarre glitch, considering the landscape is always there, even if not being rendered. This could be a longshot but, check if your landscape is using Nanite. If so, disable it, and rebuild your landscape data. If the issue dissapears with this change, then keep it without Nanite.
Another element to test, would be to check your current Loading Range values in WP. If they are too small, parts of the terrain can dissapear visually, yet they keep their collision active, just like in your scenario.
Thank you very much mate. I will try these solutions and let you know how it goes. What if the first solution (using a non nanite landscape) fixes it but I want to use a nanite landscape in my project? Any way around that?
yer on 5.6, there is a known issue with the landscape and nanite; it stops building after 64 components and you see what you see. it’s ‘there’ for collision but no 65+ nanite components.
upgrade to 57 and get the fix, as well as get a more-stable version..