dear epicommunity!
I have been struggling with this problem for days. I am trying to get same results in unreal engine as I get in substance painter; creating single material that includes metal and glass, mix of transparent and nontransparent metallic reflective surfaces in a single material. so here’s description of my problem with pictures:
this is my model in substance painter and sketchfab :
and this is same object, with same textures in one material in unreal engine :
as you can see, my transparent surfaces act like non-transparent and in a weird way. I have already tried double sided, made sure my normals and tangents were imported correctly, tried all blending types and much more double checks I learned from google over past few days.
how do I get rid of this issue? is it even possible to fix this without creating multiple materials and texture sets thus increasing asset files?
is it possible to get same results as I do in sketchfab and substance painter?
so many questions, so little time…,
thanks!